For indie studios & developers

Your game website and Steam page, in French — done right.

You built the game. Don't let a rough, machine-translated store page — or an English-only site — cost you wishlists in one of Steam's biggest European audiences.

The problem

French players can tell — before they even wishlist

France is a large, vocal Steam market. A clumsy, auto-translated store page doesn't just read badly — it quietly kills wishlist conversions before your game even launches. Indie studios often skip French or run it through machine translation to save time. It's a false economy: your store page is your single most important conversion asset.

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✗ Reads like auto-translation

Toggle the tabs — same game, two very different first impressions for a French player.

A hidden trap

French runs longer — and breaks your buttons

English to French text expands by 15–25% on average. A button or capsule label that fits in English overflows in French. Pick a UI string and watch what happens when the layout wasn't built for it.

EN
Wishlist
8 characters
FR
Ajouter à ma liste de souhaits
+275% — overflows

The button box is the same width. In French, the label spills out — unless someone plans for it.

What I translate

Everything that sells your game in French

A Steam launch is far more than the store description. Tick what applies to your project — and see how much of the player-facing journey is worth localizing.

4 of 12 elements to localize for your launch
Get a quote for these →
Beyond the store page

Your game's own website, in French too

Your Steam page brings players in — but your own site is where you build the audience you actually own: wishlists, newsletter sign-ups, press, community. If it only speaks English, you're leaving French players (and French media) at the door. Here's what I localize on a game's marketing site.

01

Landing & hero

Your headline, tagline and pitch — adapted to land with French players, not translated word-for-word.

02

Trailer & media

Subtitles and captions for your trailers and gameplay videos, timed and readable.

03

Wishlist & pre-order CTAs

The buttons and copy that turn a visitor into a wishlist — where French text expansion has to be handled with care.

04

Press kit & presskit page

Fact sheets, descriptions and boilerplate that French gaming media can actually pick up and quote.

05

Devlog & news

Development blogs and update posts that keep your French community engaged between releases.

06

Community & newsletter

Discord landing, sign-up flows and emails — in the voice French players actually connect with.

Whether you built your site on a custom stack, a game-site template or a page builder, I work with the content the way it ships — and I keep the French consistent with your Steam page, so your game sounds like one voice everywhere.

How I fit into your team

Where I add value — and where I don't

Good localization respects the chain of quality. I'm upfront about when I'm the right fit for your project.

If you already have a localization team

They're the right people for your marketing too. They defined how your world, characters and mechanics speak in French — and your store page should speak exactly the same language. I'm not here to replace them: I'm glad to step back, or to support them where it helps.

If you don't have French localization yet

That's exactly where I come in — and here's what many indie studios miss: your game doesn't have to be fully localized for a French store page to be worth it. Your page can clearly show the game is in English (with French subtitles, if you have them) while still reaching French players in their own language. A French store page is often the first step into the market — an honest, low-risk way to test French demand and start building an audience.

Bringing your game to French players?

Tell me about your project and your launch window. You'll get a clear scope and a fair quote — indie-friendly, no agency layers.

Get in touch